Weiβ Schwarz - Card of the Day, November 28th 2016

Morgana Support

Fantasy Morgana/MONA
Trigger: None
Trait(s): <<Phantom Thief>>
[C] ASSIST Characters in front of this get Power +500.
[S] BRAINSTORM [(1)] Flip over the top 4 cards of your deck and put them in the Waiting Room. For each Climax revealed this way, choose a <<Phantom Thief>> character in your Waiting Room, return it to your hand, and put a card from your hand to the Waiting Room.

Protagonist L2 Searcher

"All-Out Attack" Protagonist/JOKER
Trigger: Soul
Trait(s): <<Phantom Thief>>
[C] If you have 4 or more other <<Phantom Thief>> characters, this gets -1 Level in Hand.
[A] When the battle opponent of this becomes reverse if 「THE SHOW'S OVER」is in your Climax Zone, if you have 4 or more other <<Phantom Thief>> characters, draw a card, search your deck for a Level 1 or lower character, add it to your hand, and shuffle your deck.

Protagonist Climax

THE SHOW'S OVER
Trigger: Wind, Soul
[C]All of your characters get Power +1000, Soul +1

IT'S NOT A GAME. I'M NOT A ROBOT AND I'M CHAAALENGING YOU
In all seriousness, though, we begin Persona 5 card spoilers with some interesting cards. First off, we have a spammable brainstorm in the Persona 5 Trial Deck. Our good 'ol mascot Morgana offers a pretty standard Assist 500 and a pretty standard spammable salvage brainstorm. Two really solid abilities on a single card, but not much else to speak of here.

Our other card today is a Protagonist climax combo, along with confirmation that the newest Persona set still uses the same name for its Protagonist. Unfortunately, our first card here relies on the Phantom Thief trait, so this card doesn't actually slot very well into Protagonist decks. The option is open for future cards, though, so it'll be interesting to see if we get any notable new support. Now, in regards to the actual card in question, we've got a reasonable early-play condition and a really strong climax combo that both draws and searches. 2 cards is great, but realistically, particularly with the power and need to reverse to activate, its an effect we'd most want at Level 1, but its early-play condition ensures we only get one of him out realistically. Getting more requres overplaying characters (which diminishes the power of cards gained) or for us to be at Level 2, at which point 7k power isn't always enough to reverse characters to activate the ability. Still, the effect seems to still be worth playing, as a very easy to pull off 2 card gain.